![]() ![]() "Divine Armor" doesn't give a flat Resistance boost but sets them to the designated value if they're lower (but not negative). "Fear" prevents the use of many Talents even if the unit has valid targets to attack. Some spells work a bit differently from what you might at first imagine.Also Snakes for example can strike at someone over a trap which will then stop the enemy as they try to attack them back. The humble "Trap" spell is useful even for a non-Mage as they're invisible to the AI and instantly end a unit's turn, delaying melee units a great deal.Much of the fun is in finding great item/unit/spell combinations so go wild and experiment. In general the artifacts you find go a long way in dictating which types of units are the most useful, and which ones are readily available varies from game to game. There's also a companion that doubles their attack. Snakes and Royal Snakes make for strong early game troops particularly if you luck upon the +1 snake Speed item.Vampire crown, vampire ring and vampire sword (stuff like that), these items make vampire TOTALLY OP. Undead commander (skill in a might tree, a must have in this build, of course). Ranged units are another high AI priority. It works best with warrior or mage (it looks bad, if paladin has undead army :D). Creatures that summon other creatures are very useful as the AI does prioritize the summons, eating up enemy turns and retaliations without any permanent losses.If you level up and leadership is one of the rewards, choose it to the exclusion of everything else. Leadership is the most important stat because it determines how many creatures you can recruit and that's 90% of the game right there.Attack spell scrolls aside from Trap tend to be weak, spells not reliant on ranks like some buffs more worthwhile. You can find/earn new scrolls beyond your limit but you can't buy any until you clear them out.Quicksave before any endeavor, especially as there are some big difficulty spikes here and there such as the Magic Range.They are usually worse than loot, but you can't discard them without divorcing your wife. Doing story missions makes troops available in your main castle, sometimes at unlimited population. Doing missions for people usually puts new stuff in their shop, or at least adds reinforcements to their populations.The Mind skill "Reserve" is important for all classes, letting you bring reserve troops with you for convenience and easier reinforcing, to the point that it was made a default feature in later games.Beeline for Higher Magic if you play mage. On Normal difficulty, as a warrior or paladin, you can angle so that almost every fight before the Freedom Isles will be against very weak or weak opposition. Usually by the time you get to the Freedom Isles, the mage starts growing exponentially. However, Mages have the hardest time in the beginning, since you don't have many good spells and you don't have a lot of troops. The difficulty goes Mage Aside from dramatically increasing your effectiveness, its skills level up the more you use them. Prioritize doing the main questline at least until you get the Chest of Rage. ![]()
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